Simple bot: Difference between revisions
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Bug*:Using
Team Fortress 2. Use
SirYodaJedi (talk | contribs) mNo edit summary |
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CSimpleBot|base=NextBotCombatCharacter|file1=simple_bot.cpp|nolink=1}} | {{CD|CSimpleBot|base=NextBotCombatCharacter|file1=simple_bot.cpp|nolink=1}} | ||
{{This is a|entity|name=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} | {{This is a|model entity|name=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} | ||
It is a very rudimentary example of a [[NextBot]] entity, displaying the bare minimum required for the AI system to function. | It is a very rudimentary example of a [[NextBot]] entity, displaying the bare minimum required for the AI system to function. |
Latest revision as of 04:34, 19 May 2025


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CSimpleBot |
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simple_bot
is a model entity available in Counter-Strike: Source,
Team Fortress 2,
Dota 2, and
Black Mesa.
It is a very rudimentary example of a NextBot entity, displaying the bare minimum required for the AI system to function.
This entity uses the model of a female Citizen - with no animations associated with it - and is unable to be damaged or killed. If the map has a .nav file, the entity will move to random areas when possible.
As an alternative to using ent_create for spawning instances of simple_bot, the cheat command simple_bot_add
will instantly create the entity wherever your crosshair aims at.

simple_bot_add
will crash the game immediately in 
ent_create simple_bot
instead.