Npc barnacle tongue tip: Difference between revisions
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Bug:If this entity is killed, attempt to touch barnacle tongue will cause crash. (tested in:
Half-Life 2)
Gameplayer (talk | contribs) No edit summary |
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{{Ent not in fgd|nolink=1|codeonly=1}} | {{Ent not in fgd|nolink=1|codeonly=1}} | ||
{{CD|CBarnacleTongueTip|file1=npc_barnacle.cpp}} | {{CD|CBarnacleTongueTip|file1=npc_barnacle.cpp}} | ||
{{this is a| | {{this is a|model entity|name=npc_barnacle_tongue_tip|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|game4=Black Mesa}} This is the endpoint of [[npc_barnacle|barnacle]] tongues, used internally to attach [[physics]] to. | ||
All properties, inputs and outputs are the same as [[CBaseAnimating]]. | All properties, inputs and outputs are the same as [[CBaseAnimating]]. | ||
{{bug|If this entity is [[Kill|killed]], attempt to touch barnacle tongue will cause crash.|tested={{hl2|4}}}} | {{bug|If this entity is [[Kill|killed]], attempt to touch barnacle tongue will cause crash.|tested={{hl2|4}}}} |
Revision as of 04:32, 19 May 2025
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CBarnacleTongueTip |
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npc_barnacle_tongue_tip
is a model entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Black Mesa. This is the endpoint of barnacle tongues, used internally to attach physics to.
All properties, inputs and outputs are the same as CBaseAnimating.


Categories:
- CBaseAnimating
- Model entities
- Half-Life 2 entities
- Half-Life 2 model entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One model entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Black Mesa entities
- Black Mesa model entities
- Pages with uncategorized bugs