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Decoy projectile: Difference between revisions

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(-added class hierarchy, cleanup)
m (Classifying as model entity)
 
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{{CSGO topicon}}
{{CSGO topicon}}
{{CD|CDecoyProjectile|file1=decoy_projectile.cpp}}
{{CD|CDecoyProjectile|file1=decoy_projectile.cpp}}
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=decoy_projectile}}
{{this is a|model entity|game=Counter-Strike: Global Offensive|name=decoy_projectile}}


== Entity Description ==
== Entity Description ==
Thrown version of [[weapon_decoy]].
Thrown version of [[weapon_decoy]].
When this entity is created using {{ent|ent_create|decoy_projectile}}, it does emit particles for some time, but neither will it emit any sounds nor will it explode.
When this entity is created using {{ent|ent_create|decoy_projectile}}, it does emit particles for some time, but neither will it emit any sounds nor will it explode.

Latest revision as of 04:30, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

C++ Class hierarchy
CDecoyProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity
C++ decoy_projectile.cpp

decoy_projectile is a model entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

Thrown version of weapon_decoy. When this entity is created using ent_create decoy_projectile, it does emit particles for some time, but neither will it emit any sounds nor will it explode.