Item snark grenade: Difference between revisions
Jump to navigation
Jump to search
Bug:Appeared snarks may stuck in air in was spawned at player or dynamic object. Snarks in this state are undefeatable (also can't bite) until the countdown finished.
MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=it wasn't planned to be used in a map by developers}} right | 150px {{this is a|point entity|name=item_snark_grenade|game=Black Mesa}} It's a snark nest that destroys itself and leaves snarks when it touches a surface. Used by {{ent|npc_alien_grunt_elite}} as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using {{ent|point_template}}. All input...") |
SirYodaJedi (talk | contribs) (Remove nolink; contradicts page description) |
||
Line 1: | Line 1: | ||
{{ent not in fgd | {{ent not in fgd}} | ||
[[File: snarknest bms.png | right | 150px]] | [[File: snarknest bms.png | right | 150px]] | ||
{{this is a|point entity|name=item_snark_grenade|game=Black Mesa}} It's a snark nest that destroys itself and leaves [[npc_snark|snarks]] when it touches a surface. Used by {{ent|npc_alien_grunt_elite}} as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using {{ent|point_template}}. All inputs and outputs are same as [[CBaseAnimating]]. | {{this is a|point entity|name=item_snark_grenade|game=Black Mesa}} It's a snark nest that destroys itself and leaves [[npc_snark|snarks]] when it touches a surface. Used by {{ent|npc_alien_grunt_elite}} as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using {{ent|point_template}}. All inputs and outputs are same as [[CBaseAnimating]]. |
Revision as of 06:44, 18 May 2025
item_snark_grenade
is a point entity available in Black Mesa. It's a snark nest that destroys itself and leaves snarks when it touches a surface. Used by npc_alien_grunt_elite as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using point_template. All inputs and outputs are same as CBaseAnimating.
Represented by class CItem_SnarkGrenade
.

See Also
- npc_snark - the snark entity
- weapon_snark - the snark weapon entity
- item_weapon_snark - the nest with snarks