Weapon frag ger: Difference between revisions

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(Created page with "{{CD|CWeaponStickGrenade|file1=weapon_stickgrenade.cpp}} right|128px|thumb|The weaponmodel displayed in HLMV. {{ent not in fgd}} {{this is a|point entity|name=weapon_frag_ger|game=Day of Defeat: Source}} A stick grenade. Only usable by Axis players. {{Basicdodsweapon}} == See also == * {{ent|weapon_frag_ger_live}} - A version of this weapon that spawns with the pin pulled. * {{dods team|allies}} {{ent|grenade_frag_us}}, the Allied...")
 
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== See also ==
== See also ==
* {{ent|weapon_frag_ger_live}} - A version of this weapon that spawns with the pin pulled.
* {{ent|weapon_frag_ger_live}} - A version of this weapon that spawns with the pin pulled.
* {{dods team|allies}} {{ent|grenade_frag_us}}, the Allied equivalent
* {{ent|grenade_frag_ger}} - the grenade spawned from this weapon
* {{dods team|allies}} {{ent|weapon_frag_us}}, the Allied equivalent


[[Category:Day of Defeat: Source Weapons|frag_ger]]
[[Category:Day of Defeat: Source Weapons|frag_ger]]

Revision as of 06:41, 17 May 2025

C++ Class hierarchy
CWeaponStickGrenade
CWeaponDODBaseGrenade
CWeaponDODBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_stickgrenade.cpp
File:Grenade frag ger (dods).png
The weaponmodel displayed in HLMV.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_frag_ger is a point entity available in Day of Defeat: Source Day of Defeat: Source. A stick grenade. Only usable by Axis players.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also