CHL1Item: Difference between revisions
Jump to navigation
Jump to search
Note:In multiplayer mode (
Workaround:Send the
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (Missing noun) |
||
| Line 2: | Line 2: | ||
{{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | {{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | ||
{{note|In multiplayer mode ({{cmd|deathmatch|1}}), are assigned {{codelink|EF_NOSHADOW}} when spawned, disabling render-to-texture shadows. | {{note|In multiplayer mode ({{cmd|deathmatch|1}}), items are assigned {{codelink|EF_NOSHADOW}} when spawned, disabling render-to-texture shadows. | ||
{{workaround|Send the {{code|EnableShadow}} input using {{ent|logic_auto}}.}}}} | {{workaround|Send the {{code|EnableShadow}} input using {{ent|logic_auto}}.}}}} | ||
Latest revision as of 13:48, 12 May 2025
| CHL1Item |
CHL1Item is the C++ class from which all
Half-Life: Source items inherit.
deathmatch 1), items are assigned EF_NOSHADOW when spawned, disabling render-to-texture shadows.
EnableShadow input using logic_auto.