CHL1Item: Difference between revisions
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Note:In multiplayer mode (
Workaround:Send the
SirYodaJedi (talk | contribs) (Created page with "{{CD|CHL1Item}} {{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. {{note|In multiplayer mode ({{cmd|deathmatch|1}}), items always have {{codelink|EF_NOSHADOW}}, disabling render-to-texture shadows.}}") |
SirYodaJedi (talk | contribs) No edit summary |
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{{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | {{code|CHL1Item}} is the C++ class from which all {{hls|2}} items inherit. | ||
{{note|In multiplayer mode ({{cmd|deathmatch|1}}), | {{note|In multiplayer mode ({{cmd|deathmatch|1}}), are assigned {{codelink|EF_NOSHADOW}} when spawned, disabling render-to-texture shadows. | ||
{{workaround|Send the {{code|EnableShadow}} input using {{ent|logic_auto}}.}}}} | |||
Revision as of 13:02, 12 May 2025
| CHL1Item |
CHL1Item is the C++ class from which all
Half-Life: Source items inherit.
deathmatch 1), are assigned EF_NOSHADOW when spawned, disabling render-to-texture shadows.
EnableShadow input using logic_auto.