Item healthvial (Half-Life: Source): Difference between revisions

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(probably should be specified? or maybe 'half life 2 series' style template made)
Tag: Reverted
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[[File: item_healthvial.png | thumb | 150px | Since this entity didn't exist in {{hl1|2}}, it uses the same model as {{hl2|2}} in {{hls|2}}.]]
[[File: item_healthvial.png | thumb | 150px | Since this entity didn't exist in {{hl1|2}}, it uses the same model as {{hl2|2}} in {{hls|2}}.]]
{{stub}}
{{stub}}
{{this is a|point entity|name=item_healthvial|game=Half-Life: Source}}
{{this is a|point entity|name=item_healthvial|game=Half-Life: Source|game1=Half-Life Deathmatch: Source}}
{{note|This entity is not used in any official map.}}
{{note|This entity is not used in any official map.}}



Revision as of 13:45, 12 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CHealthVial
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_healthkit.cpp
Since this entity didn't exist in Half-Life Half-Life, it uses the same model as Half-Life 2 Half-Life 2 in Half-Life: Source Half-Life: Source.

Stub

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item_healthvial is a point entity available in Half-Life: Source Half-Life: Source and Half-Life Deathmatch: Source Half-Life Deathmatch: Source.

Note.pngNote:This entity is not used in any official map.

Console variables/commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 0 Float Amount of health to restore. This amount is unaffected by difficulty settings.
Confirm:unused?