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Tf logic holiday: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV|intn=holiday_type|Holiday|choices|Controls the special events.
{{KV|intn=holiday_type|Holiday|integer choices|Controls the special events.


{{Table
{{Table
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{{Todo|See if there are other effects associated with the events.}}
{{Todo|See if there are other effects associated with the events.}}
}}
}}
{{KV|intn=tauntInHell|Taunt in Hell|choices|value=No|rawValue=0|Should players taunt when teleported to Hell.}}
{{KV|intn=tauntInHell|Taunt in Hell|integer choices|Should players taunt when teleported to Hell.}}
{{KV|intn=allowHaunting|Haunting|choices|value=No|rawValue=0|Allow Wheel of Doom haunting.}}
{{KV|intn=allowHaunting|Haunting|integer choices|Allow Wheel of Doom haunting.}}
 
:{{note|{{mono|tauntInHell}} and {{mono|allowHaunting}} are defined in game code as integers, but are treated as [[boolean]]s; any value greater than 0 is treated as true.}}


== Inputs ==
== Inputs ==
{{I|HalloweenSetUsingSpells|Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable){{note|This affects whether or not players drop spells on death and whether or not spells appear on the HUD. [[tf_spell_pickup|Spells placed in the map via. Hammer]] will work regardless.}}|param=integer}}
{{I|HalloweenSetUsingSpells|param=integer|Disable/Enable spells for this map. Only works on Halloween maps.}}
{{I|Halloween2013TeleportToHell|Teleport all players to hell.|param=string}}
:{{note|This affects whether or not players drop spells on death and whether or not spells appear on the HUD. [[tf_spell_pickup|Spells placed in the map via. Hammer]] will work regardless.}}
:{{note|This input is defined in game code as taking an integer, but treats it like a [[boolean]]; 0 is false (disable spells), and any other value is true (enable spells).}}
{{I|Halloween2013TeleportToHell|param=string|Teleport all players to hell.}}
:{{clarify|What parameter is used for.}}

Revision as of 16:37, 10 May 2025

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C++ Class hierarchy
CTFHolidayEntity
CPointEntity
CBaseEntity
C++ tf_gamerules.cpp

tf_logic_holiday is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Holiday Entity. This is used to force a specific holiday on a map, usually Halloween.

This entity is also used to enable the Spell UI via its HalloweenSetUsingSpells input.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Holiday (holiday_type) <integer choices>
Controls the special events.
Todo: See if there are other effects associated with the events.
Taunt in Hell (tauntInHell) <integer choices>
Should players taunt when teleported to Hell.
Haunting (allowHaunting) <integer choices>
Allow Wheel of Doom haunting.
Note.pngNote:tauntInHell and allowHaunting are defined in game code as integers, but are treated as booleans; any value greater than 0 is treated as true.

Inputs

HalloweenSetUsingSpells <integerRedirectInput/integer>
Disable/Enable spells for this map. Only works on Halloween maps.
Note.pngNote:This affects whether or not players drop spells on death and whether or not spells appear on the HUD. Spells placed in the map via. Hammer will work regardless.
Note.pngNote:This input is defined in game code as taking an integer, but treats it like a boolean; 0 is false (disable spells), and any other value is true (enable spells).
Halloween2013TeleportToHell <stringRedirectInput/string>
Teleport all players to hell.
Clarify: What parameter is used for.