Tf logic holiday: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|intn=holiday_type|Holiday|choices|Controls the special events. | {{KV|intn=holiday_type|Holiday|integer choices|Controls the special events. | ||
{{Table | {{Table | ||
Line 31: | Line 31: | ||
{{Todo|See if there are other effects associated with the events.}} | {{Todo|See if there are other effects associated with the events.}} | ||
}} | }} | ||
{{KV|intn=tauntInHell|Taunt in Hell|choices | {{KV|intn=tauntInHell|Taunt in Hell|integer choices|Should players taunt when teleported to Hell.}} | ||
{{KV|intn=allowHaunting|Haunting|choices | {{KV|intn=allowHaunting|Haunting|integer choices|Allow Wheel of Doom haunting.}} | ||
:{{note|{{mono|tauntInHell}} and {{mono|allowHaunting}} are defined in game code as integers, but are treated as [[boolean]]s; any value greater than 0 is treated as true.}} | |||
== Inputs == | == Inputs == | ||
{{I|HalloweenSetUsingSpells|Disable/Enable spells for this map. Only works on Halloween maps. | {{I|HalloweenSetUsingSpells|param=integer|Disable/Enable spells for this map. Only works on Halloween maps.}} | ||
{{I|Halloween2013TeleportToHell|Teleport all players to hell.| | :{{note|This affects whether or not players drop spells on death and whether or not spells appear on the HUD. [[tf_spell_pickup|Spells placed in the map via. Hammer]] will work regardless.}} | ||
:{{note|This input is defined in game code as taking an integer, but treats it like a [[boolean]]; 0 is false (disable spells), and any other value is true (enable spells).}} | |||
{{I|Halloween2013TeleportToHell|param=string|Teleport all players to hell.}} | |||
:{{clarify|What parameter is used for.}} |
Revision as of 16:37, 10 May 2025


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CTFHolidayEntity |
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tf_logic_holiday
is a point entity available in Team Fortress 2.
Entity description
Holiday Entity. This is used to force a specific holiday on a map, usually Halloween.
This entity is also used to enable the Spell UI via its HalloweenSetUsingSpells input.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Holiday (holiday_type) <integer choices>
- Controls the special events.
Value | Description |
---|---|
None | No special event. |
Birthday | Setting to this enables the use of Birthday-restricted gear on the map. In addition, all actions which would normally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. |
Halloween | Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (which provides a brief mini-crit effect when collected) to randomly drop from killed players. |
Todo: See if there are other effects associated with the events.
- Taunt in Hell (tauntInHell) <integer choices>
- Should players taunt when teleported to Hell.
- Haunting (allowHaunting) <integer choices>
- Allow Wheel of Doom haunting.
Note:tauntInHell and allowHaunting are defined in game code as integers, but are treated as booleans; any value greater than 0 is treated as true.
Inputs
- HalloweenSetUsingSpells <integer >
- Disable/Enable spells for this map. Only works on Halloween maps.
Note:This affects whether or not players drop spells on death and whether or not spells appear on the HUD. Spells placed in the map via. Hammer will work regardless.
Note:This input is defined in game code as taking an integer, but treats it like a boolean; 0 is false (disable spells), and any other value is true (enable spells).
- Halloween2013TeleportToHell <string >
- Teleport all players to hell.
- Clarify: What parameter is used for.