Item flag team2: Difference between revisions

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(Created page with "{{stub}} {{CD|CItemFlagTeam2|file1=1|goldsrc=1}} {{this is a|cut=1|entity|name=item_flag_team2|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Blue team's flag.")
 
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{{CD|CItemFlagTeam2|file1=1|goldsrc=1}}
{{CD|CItemFlagTeam2|file1=1|goldsrc=1}}
{{this is a|cut=1|entity|name=item_flag_team2|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Blue team's flag.
{{this is a|cut=1|entity|name=item_flag_team2|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Blue team's flag.
== Keyvalues ==
{{hl1 kv targetname}}
== Flags ==
{{hl1 Appearflags}}

Revision as of 12:09, 10 May 2025

Stub

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C++ Class hierarchy
CItemFlagTeam2
CItemFlag
CBaseEntity
C++ threewave_gamerules.cpp

item_flag_team2 is a cut entity available in Deathmatch Classic: ThreeWave CTF Deathmatch Classic: ThreeWave CTF. A spawn point for the Blue team's flag.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.