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Info null (GoldSrc): Difference between revisions

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(Can't have server-only entities in goldsus, but there's a cleaner way in multiplayer.)
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{{tabs|Info null|goldsrc=1|source=1|main=source}}
{{tabs|Info null|goldsrc=1|source=1|main=source}}
{{CD|CNullEntity|goldsrc=1}}
{{CD|CNullEntity|goldsrc=1}}
{{this is a|point entity|name=info_null|engine=GoldSrc}} It will automatically remove itself on spawn. Useful for pointing [[Light spot (GoldSource Engine)|spotlights]] towards it.
{{this is a|point entity|name=info_null|engine=GoldSrc}} It will automatically remove itself on spawn. Primarily used as a [[Light spot (GoldSrc)|spotlight]] target.


{{warning|This entity still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{workaround|If this is an issue, do one of the following:
{{warning|This entity still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{workaround|If this is an issue, do one of the following:

Latest revision as of 11:42, 7 May 2025

C++ Class hierarchy
CNullEntity
CBaseEntity
C++ subs.cpp

info_null is a point entity available in all GoldSrc GoldSrc games. It will automatically remove itself on spawn. Primarily used as a spotlight target.

Warning.pngWarning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning.
PlacementTip.pngWorkaround:If this is an issue, do one of the following:
  • If this is a multiplayer map, use spawnflag 2048 ("Not in Deathmatch"). This spawnflag is parsed by the engine before the entity has a chance to spawn.
  • If this is a singleplayer map, add a non-existent entity (ex: info_target_null) to the FGD and use that to prevent the entity from being networked, as it gets discarded as an unknown entity when it tries to spawn.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.