Logic proximity: Difference between revisions
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(not even a stub as there is nothing more to say really) |
(see also) |
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{{Ent not in fgd|nolink=1|because=it's useless}} | {{Ent not in fgd|nolink=1|because=it's useless}} | ||
{{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/game/server/triggers.cpp#L3608 triggers.cpp]|nolink=1}} | {{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/game/server/triggers.cpp#L3608 triggers.cpp]|nolink=1}} | ||
{{this is a|entity|name=logic_proximity}} It's tied to CPointEntity | {{this is a|entity|name=logic_proximity}} It's just tied to [[CPointEntity]] and doesnt't have any other code that would do something with it. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of this entity. | ||
== See also == | |||
* {{ent|trigger_proximity}} | |||
* {{ent|point_proximity_sensor}} |
Latest revision as of 05:01, 29 April 2025

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CPointEntity |
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logic_proximity
is an entity available in all Source games. It's just tied to CPointEntity and doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.