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Logic proximity: Difference between revisions

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(not even a stub as there is nothing more to say really)
(see also)
 
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{{Ent not in fgd|nolink=1|because=it's useless}}
{{Ent not in fgd|nolink=1|because=it's useless}}
{{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/game/server/triggers.cpp#L3608 triggers.cpp]|nolink=1}}
{{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/0565403b153dfcde602f6f58d8f4d13483696a13/src/game/server/triggers.cpp#L3608 triggers.cpp]|nolink=1}}
{{this is a|entity|name=logic_proximity}} It's tied to CPointEntity but doesnt't have any other code that would do something with it. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of this entity.
{{this is a|entity|name=logic_proximity}} It's just tied to [[CPointEntity]] and doesnt't have any other code that would do something with it. Use {{ent|trigger_proximity}} or {{ent|point_proximity_sensor}} instead of this entity.
 
== See also ==
* {{ent|trigger_proximity}}
* {{ent|point_proximity_sensor}}

Latest revision as of 05:01, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it's useless.
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ triggers.cpp

logic_proximity is an entity available in all Source Source games. It's just tied to CPointEntity and doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.

See also