Handle test: Difference between revisions
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(its position in the world irrelevant so it's logical entity) |
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{{CD|CHandleDummy|file1=1}} | {{CD|CHandleDummy|file1=1}} | ||
{{Ent not in fgd|nolink=1|because=both are useless for level creators}} | {{Ent not in fgd|nolink=1|because=both are useless for level creators}} | ||
{{This is a|entity|name=handle_test|name1=handle_dummy|notitlechange=1}} Both was created to test regarding the networking of entities. | {{This is a|logical entity|name=handle_test|name1=handle_dummy|notitlechange=1}} Both was created to test regarding the networking of entities. | ||
Developers comment in '''test_ehandle.cpp''': | Developers comment in '''test_ehandle.cpp''': | ||
Latest revision as of 04:42, 29 April 2025
| CHandleTest |
| CHandleDummy |
handle_test and handle_dummy are logical entities available in all
Source games. Both was created to test regarding the networking of entities.
Developers comment in test_ehandle.cpp:
In this test, the server makes an entity (call it A) that has an EHANDLE to another entity (call it B). Intitially, A is sent to the client but B is not. Later, the server decides to send B to the client too. At that point, without resending A's EHANDLE, the client's EHANDLE should access B.
A means handle_test, B means handle_dummy.
Console commands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| Test_EHandle | void | This command runs the test. Running this command again will transmit the second entity. |