Ammo 9mmAR (GoldSrc): Difference between revisions
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{{this is a|point entity|name=ammo_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Ammo used for the <code>[[weapon_9mmAR_(GoldSrc)|weapon_9mmAR]] and [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]]</code> weapons. | {{this is a|point entity|name=ammo_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Ammo used for the <code>[[weapon_9mmAR_(GoldSrc)|weapon_9mmAR]] and [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]]</code> weapons. | ||
{{altnames|name1=ammo_mp5clip|misc=It had identical Inputs, Outputs, Keyvalues and Flags.}} | |||
== Key values == | == Key values == |
Revision as of 23:18, 21 April 2025
ammo_9mmAR
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift. Ammo used for the
weapon_9mmAR and weapon_9mmhandgun
weapons.

ammo_mp5clip
. It had identical Inputs, Outputs, Keyvalues and Flags. Key values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Flags
- 2048 : "Not in Deathmatch"
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities