Info target helicoptercrash: Difference between revisions

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== Inputs ==  
== Inputs ==  
{{IO|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}}
{{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}}


== Outputs ==
== Outputs ==
{{IO|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}}
{{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}}

Revision as of 11:01, 21 April 2025

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C++ Class hierarchy
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CPointEntity
CBaseEntity
Info target.png

info_target_helicoptercrash is a point entity available in Black Mesa Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.

Represented by class CTargetHelicopterCrash.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

FireCrashOutput <void> !FGD
Fires OnCrashed output.

Outputs

OnCrashed <void> !FGD
Fires via FireCrashOutput input.