Info target helicoptercrash: Difference between revisions
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== Inputs == | == Inputs == | ||
{{ | {{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}} | ||
Revision as of 10:01, 21 April 2025
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info_target_helicoptercrash is a point entity available in
Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashedoutput.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutputinput.