Func nav stairs toggle: Difference between revisions

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== Inputs ==
== Inputs ==
{{IO|AddStairsAttribute|Adds the STAIRS attribute to overlapping nav areas}}
{{I|AddStairsAttribute|Adds the STAIRS attribute to overlapping nav areas}}
{{IO|RemoveStairsAttribute|Removes the STAIRS attribute from overlapping nav areas}}
{{I|RemoveStairsAttribute|Removes the STAIRS attribute from overlapping nav areas}}


== See Also ==
== See Also ==
* {{ent|func_nav_attribute_region}}
* {{ent|func_nav_attribute_region}}

Revision as of 10:56, 21 April 2025

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C++ Class hierarchy
CFuncNavStairsToggle
CBaseEntity

func_nav_stairs_toggle is a brush entity available in Left 4 Dead Left 4 Dead. It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Initial Setting (InitialSetting) <choices>
  • 0 : Leave Default Value
  • 1 : Add Attribute
  • -1 : Remove Attribute

Inputs

AddStairsAttribute
Adds the STAIRS attribute to overlapping nav areas
RemoveStairsAttribute
Removes the STAIRS attribute from overlapping nav areas

See Also