Point apc controller: Difference between revisions
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In code, it is represented by the
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
m (Substituted IO templates) |
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Line 36: | Line 36: | ||
{{I Targetname}} | {{I Targetname}} | ||
{{ | {{I|Activate|Turn the APC rockets on.}} | ||
{{ | {{I|Deactivate|Turn the APC rockets off (go dormant).}} | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{ | {{O|OnFireAtTarget|Fires when a valid target is found and the APC should shoot rockets.}} |
Revision as of 21:45, 19 April 2025
point_apc_controller
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.

CAPCController
class, defined in thehl2_dll\point_apc_controller.cpp
file.
Entity description
Controls all APC's in the map.
Todo: Collect more informations about what the entity does.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name of entity I should follow/attack ([todo internal name (i)]) <targetname>
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on.
- Deactivate
- Turn the APC rockets off (go dormant).
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets.
Categories:
- Stubs
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities