Dod round timer: Difference between revisions

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(Created page with "{{tabsBar|main=gs|base=dod_round_timer}} {{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without vscript}} {{this is a|entity|name=dod_round_timer|game=Day of Defeat: Source}} The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.")
 
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{{tabsBar|main=gs|base=dod_round_timer}}
{{tabsBar|main=gs|base=dod_round_timer}}
{{CD|CDODRoundTimer|file1=dod_round_timer.cpp}}
{{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}}
{{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}}
{{this is a|entity|name=dod_round_timer|game=Day of Defeat: Source}}  
{{this is a|entity|name=dod_round_timer|game=Day of Defeat: Source}}  


The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.
The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.

Revision as of 09:27, 19 April 2025

C++ Class hierarchy
CDODRoundTimer
CBaseEntity
C++ dod_round_timer.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.

dod_round_timer is an entity available in Day of Defeat: Source Day of Defeat: Source.

The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.