Info player deathmatch (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (All games.) |
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{{tabsBar|main=gs|base=info_player_deathmatch}} | {{tabsBar|main=gs|base=info_player_deathmatch}} | ||
{{this is a|point entity|name=info_player_deathmatch|engine= | {{this is a|point entity|name=info_player_deathmatch|engine=GoldSrc}} | ||
* {{hl1}} {{hlop4}} {{DMC}} {{ricochet}} A [[deathmatch]] spawnpoint. | * {{hl1}} {{hlop4}} {{DMC}} {{ricochet}} A [[deathmatch]] spawnpoint. |
Latest revision as of 10:45, 13 April 2025
info_player_deathmatch
is a point entity available in all GoldSrc games.
A deathmatch spawnpoint.
A terrorist spawnpoint, equivalent to later games' info_player_terrorist.
[confirm] Unused.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Animation Sequence (editor) (sequence) <integer>
Flags
- Not in Deathmatch : [2048]
- If ticked, this entity will not spawn in multiplayer.
Tip:Can be used to make this an inert entity for checking sizes.