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CSprayCan (GoldSrc): Difference between revisions

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{{CD|CSprayCan|base=CBaseEntity|goldsrc=[https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/player.cpp#L3378 player.cpp]}}
{{CD|CSprayCan|base=CBaseEntity|goldsrc=[https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/player.cpp#L3378 player.cpp]}}
{{This is a|entity class|name=CSprayCan|engine=goldsrc}} This is used when player uses impulse 201 command to spray on a wall.
{{This is a|entity class|name=CSprayCan|engine=goldsrc}} This is used when player uses impulse 201 command to spray on a wall.
{{note|Derived from CBaseEntity and not tied to any in-game classname using [[LINK ENTITY TO CLASS()]]}}
{{note|Derived from CBaseEntity and not tied to any in-game classname using [[LINK_ENTITY_TO_CLASS()]]}}


== See also ==
== See also ==
* [https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/player.cpp#L3624 impulse 201]
* [https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/player.cpp#L3624 impulse 201]

Revision as of 05:58, 2 April 2025

edit
C++ Class hierarchy
CSprayCan
CBaseEntity
C++ player.cpp

CSprayCan is an entity class available in all GoldSrc GoldSrc games.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This is used when player uses impulse 201 command to spray on a wall.

Note.pngNote:Derived from CBaseEntity and not tied to any in-game classname using LINK_ENTITY_TO_CLASS()

See also