Dod bomb dispenser: Difference between revisions
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SirYodaJedi (talk | contribs) (StartDisabled KV exists, but it overridden) |
SirYodaJedi (talk | contribs) (→Outputs: doesn't even exist in the FGD, much less the game itself) |
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==Inputs == | ==Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Revision as of 08:29, 1 April 2025
| CDODBombDispenser |
dod_bomb_dispenser is a brush entity available in
Day of Defeat: Source.
This entity is a solid which is tied to an entity. It is generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Important:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.
- Team to give Bomb to (dispense_team) <choices>
- The team that will be placing a bomb at this point.
Value Description 1 Both Teams 2 U.S. Army Only 3 Wehrmacht Only
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.