Env ar2explosion: Difference between revisions
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(Added gif) |
(Doesn't seem to function in Gmod? Will be making an bug report on the official github. Probably could be moved into the note, but I feel being in the FGD proves that its supposed to be used, and is just bugged.) |
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{{stray ent|{{as}} {{portal2}}}} | {{stray ent|{{as}} {{portal2}}}} | ||
{{Bug|hidetested=1|Is in the code and FGD for {{gmod}}, but nonfunctional.}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:16, 27 March 2025

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CEnvAR2Explosion |
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env_ar2explosion
is a point entity available in Half-Life 2 series. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Material (material) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.