$cliptotextures (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Warning:
SirYodaJedi (talk | contribs) (Removed redirect to $cliptotextures) Tag: Removed redirect |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{tabsBar|main=gs|base=$cliptotextures}} | {{tabsBar|main=gs|base=$cliptotextures}} | ||
{{stub}} | |||
{{obsolete|type=QC command}} | {{obsolete|type=QC command}} | ||
{{this is a|QC command|name=$cliptotextures|engine=goldsrc}} By default, vanilla [[StudioMDL (GoldSrc)|StudioMDL]] crops textures to the UVs; this command disables that behavior. Since {{scsdk|2}}'s StudioMDL doesn't crop textures, this command is obsolete and inert. | {{this is a|QC command|name=$cliptotextures|engine=goldsrc}} By default, vanilla [[StudioMDL (GoldSrc)|StudioMDL]] crops textures to the UVs; this command disables that behavior. Since {{scsdk|2}}'s StudioMDL doesn't crop textures, this command is obsolete and inert. |
Revision as of 11:10, 25 March 2025

This QC command is obsolete. Its use is discouraged.
$cliptotextures
is a QC command available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
By default, vanilla StudioMDL crops textures to the UVs; this command disables that behavior. Since Sven Co-op SDK's StudioMDL doesn't crop textures, this command is obsolete and inert.