Template:Hl1 kv zhlt: Difference between revisions
		
		
		
		
		
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		 Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
		
	
| SirYodaJedi (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{KV|Nonsolid (ZHLT)|intn=zhlt_noclip|boolean| | {{KV|Nonsolid (ZHLT)|intn=zhlt_noclip|boolean| | ||
| Disables generation of clipnodes for all brushes on this entity, except for clip brushes. The entity may still be solid to point traces (hitscans, grenades, etc) if the brush contents are set to solid. | Disables generation of clipnodes for all brushes on this entity, except for clip brushes. The entity may still be solid to point traces (hitscans, grenades, etc) if the brush contents are set to solid. | ||
| :{{tip|Always enable this for [[func_illusionary (GoldSrc)|func_illusionary]],  | :{{tip|Always enable this for cosmetic [[func_illusionary (GoldSrc)|func_illusionary]], (not if, for example, {{mono|skin}} is set to -16 to make it a ladder); [[VHLT]] does not strip clipnodes for this entity.}}}} | ||
| {{hl1 kv zhlt invisible|notitle=1}} | {{hl1 kv zhlt invisible|notitle=1}} | ||
| {{kv|Custom Shadow Color (VHLT+)|intn=zhlt_customshadow|color1|If this entity casts shadows, the shadows will be this color instead of black. Can also be a single value, for monochrome.}} | {{kv|Custom Shadow Color (VHLT+)|intn=zhlt_customshadow|color1|If this entity casts shadows, the shadows will be this color instead of black. Can also be a single value, for monochrome.}} | ||
Revision as of 19:05, 20 March 2025
 Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.Todo: 
- There are a few missing KVs….
- ericw-tools KVs which apply here; put it in an {{expand}} box like the ZHLT one here.
- Don't bother documenting _switchableshadow; this doesn't work in most games, unlike VHLT's light_shadow, since usually only lights can change lightstyles.
 
- Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT.
- Minimum light level (_minlight) <normal>
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|  Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1. 
 
 
 
 
 
 
 
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