Soundent: Difference between revisions
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Warning:Killing this entity will crash the game unless the entity gets created again through the
(that warning info feels kinda useless for anything practical) |
SirYodaJedi (talk | contribs) No edit summary |
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{{stub}} | {{stub}} | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{tabsBar|main=gs|base=soundent}} | |||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CSoundEnt|file1=soundent.cpp}} | {{CD|CSoundEnt|file1=soundent.cpp}} | ||
Revision as of 11:36, 20 March 2025
| CSoundEnt |
soundent is a point entity available in all
Source games. It's created automatically and manages sounds that AI hears
ent_create command or a save gets made then loaded quickly before a crash occurs.ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |