Item health (GoldSrc): Difference between revisions
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{{CD|CItemHealth|goldsrc=1}} | {{CD|CItemHealth|goldsrc=1}} | ||
{{this is a|point entity|name=item_health|<!--sprite=1--> | {{this is a|point entity|name=item_health|<!--sprite=1-->|game=Deathmatch Classic}} This entity is used to create the healthpack. | ||
==Key Values== | ==Key Values== |
Revision as of 09:25, 18 March 2025
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CItemHealth |
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item_health
is a point entity available in Deathmatch Classic. This entity is used to create the healthpack.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Flags
- Rotten : [1]
- If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
- Megahealth : [2]
- If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP goes beyond 100 HP (the max. limit being 250 HP).
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.