Mat picmip: Difference between revisions
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Note:This is the same as the "Texture Detail" menu in the graphics settings, but with more options.
Important:On systems with less than 1-2GB VRAM (especially with systems using integrated graphics or using older graphics card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures to system RAM instead (when running out of VRAM). This can reduce game performance or cause stutter.
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== States == | == States == | ||
{{Important|On systems with less than 1-2GB VRAM | {{Important|On systems with less than 1-2GB VRAM (especially with systems using integrated graphics or using older graphics card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures to system RAM instead (when running out of VRAM). This can reduce game performance or cause stutter.}} | ||
Has a range of -10 (depending on some games) to 4. Values higher than 2 require {{cmd|sv_cheats}} in most games. Values lower than -1 require {{cmd|sv_cheats}} in most games other than {{tf2|2}}. | Has a range of -10 (depending on some games) to 4. Values higher than 2 require {{cmd|sv_cheats}} in most games. Values lower than -1 require {{cmd|sv_cheats}} in most games other than {{tf2|2}}. | ||
; mat_picmip -1 : Sets Very High mipmapping level. | ; mat_picmip -1 : Sets Very High mipmapping level. | ||
Revision as of 04:51, 17 March 2025
mat_picmip is a console variable available in all
Source games.
Specifies only one level of mipmapping to be displayed.
States
Has a range of -10 (depending on some games) to 4. Values higher than 2 require sv_cheats in most games. Values lower than -1 require sv_cheats in most games other than
Team Fortress 2.
- mat_picmip -1
- Sets Very High mipmapping level.
- mat_picmip 0
- Sets High mipmapping level.
- mat_picmip 1
- Sets Medium mipmapping level.
- mat_picmip 2
- Sets Low mipmapping level.