Info overlay transition: Difference between revisions
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Bug:Not rendered in
Hammer++.
Note:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.
(feels kinda weird to have a bug of a third party program here) |
mNo edit summary |
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Unlike regular overlays, overlay transitions cannot modified by {{ent|env_texturetoggle}} or {{ent|material_modify_control}}. | Unlike regular overlays, overlay transitions cannot modified by {{ent|env_texturetoggle}} or {{ent|material_modify_control}}. | ||
{{bug|hidetested=1|Not rendered in {{hammer++|2}}.}} | {{bug|hidetested=1|Not rendered in {{hammer++|2}}.}} | ||
{{ | {{Internal entity note}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 03:48, 9 March 2025
info_overlay_transition
is an internal point entity available in all Source games since
Source 2006.
This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
Unlike regular overlays, overlay transitions cannot modified by env_texturetoggle or material_modify_control.



Keyvalues
- Name (targetname) <string>
- Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.
- Material (material) <material>
- Texture to use with this overlay.
- Brush faces (sides) <sidelist>
- Brush faces on which the overlay will be applied.
- Water faces (sides2) <sidelist>
- Water brush faces on which the overlay will be applied.
- Texcoord Length Start (LengthTexcoordStart) <float>
- Texcoord Length End (LengthTexcoordEnd) <float>
- Texcoord Width Start (WidthTexcoordStart) <float>
- Texcoord Width End (WidthTexcoordEnd) <float>
- Width Land (Width1) <float>
- Width of the overlay on displacements from the coastline, in Hammer units.
- Width Water (Width2) <float>
- Width of the overlay on water from the coastline, in Hammer units.
- Show Debug (DebugDraw) <boolean>
- If set, visualizes overlay width with helper cubes, as well as coastline angles in Hammer.
- Red Cubes - Width Land
- Blue Cubes - Width Water