Env detail controller: Difference between revisions
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{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}} | {{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}} | ||
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | {{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | ||
:{{ | :{{warning|Changing these keyvalues in-game via [[AddOutput]] doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}} | ||
== See also == | == See also == | ||
* {{ent|func_detail_blocker}} | * {{ent|func_detail_blocker}} |
Revision as of 19:59, 4 March 2025

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CEnvDetailController |
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env_detail_controller
is a point entity available in all Source games. It overrides the fade distances for all details sprites in the map.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
Warning:Changing these keyvalues in-game via AddOutput doesn't seem to have any effect, only the initial values affect the detail fading (tested in
)