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Light importance volume: Difference between revisions

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(Created page with "{{stub}} Light importance volumes still function. However, Lightmap Player Spaces supersede them - Read more about them here: Lighting A description from the SteamVR entity guide on light importance volumes reads, "Sets the high quality lighting area for the photon mapping lighting baker." (SteamVR Environments Entity Guide) It is recommended that Lightmap Player Spaces be used instead of lig...")
 
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Light importance volumes still function. However, Lightmap Player Spaces supersede them - Read more about them here: [[Source 2/Docs/Level Design/Lighting|Lighting]]
{{this is a|point entity|engine=Source 2|since=Destinations}}}{{Confirm|Was there an earlier appearance of this entity?}}
 
 
If using an engine version that has Lightmap Player Space, use it instead - Read more about Lightmap Player Space here: [[Source 2/Docs/Level Design/Lighting|Lighting]]


A description from the SteamVR entity guide on light importance volumes reads, "Sets the high quality lighting area for the photon mapping lighting baker." ([[SteamVR/Environments/Entity Guide|SteamVR Environments Entity Guide]])
A description from the SteamVR entity guide on light importance volumes reads, "Sets the high quality lighting area for the photon mapping lighting baker." ([[SteamVR/Environments/Entity Guide|SteamVR Environments Entity Guide]])


It is recommended that Lightmap Player Spaces be used instead of light importance volumes.
It is recommended that Lightmap Player Spaces be used instead of light importance volumes.

Revision as of 22:33, 24 February 2025

Stub

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This is a point entity available in all Source 2 Source 2 games since Destinations Destinations.}

Confirm:Was there an earlier appearance of this entity?


If using an engine version that has Lightmap Player Space, use it instead - Read more about Lightmap Player Space here: Lighting

A description from the SteamVR entity guide on light importance volumes reads, "Sets the high quality lighting area for the photon mapping lighting baker." (SteamVR Environments Entity Guide)

It is recommended that Lightmap Player Spaces be used instead of light importance volumes.