Weapon paintgun: Difference between revisions
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Note:The paint gun currently uses the portal gun model by default. This will change in a future version of P2CE.
Note:The paint gun was originally planned to appear in Portal 2, but was cut due to the complexity of switching between weapons to use the gels. While leftover in the FGD, it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.
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{{this is a|point entity|name=weapon_paintgun|game=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an {{ent|item_paint_power_pickup}} corresponding to that type. The player's gels will be removed on contact with a {{ent|trigger_paint_cleanser}}. | {{this is a|point entity|name=weapon_paintgun|game=The Stanley Parable|game1=Portal 2: Community Edition}} It is a gun that shoots [[Gel]]. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an {{ent|item_paint_power_pickup}} corresponding to that type. The player's gels will be removed on contact with a {{ent|trigger_paint_cleanser}}. | ||
{{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}} | {{note|The paint gun currently uses the [[weapon_portalgun|portal gun]] model by default. This will change in a future version of P2CE.}} |
Revision as of 09:17, 10 February 2025
weapon_paintgun
is a point entity available in The Stanley Parable and
Portal 2: Community Edition. It is a gun that shoots Gel. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an item_paint_power_pickup corresponding to that type. The player's gels will be removed on contact with a trigger_paint_cleanser.


Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.