Trigger super armor: Difference between revisions

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(Not in the FGD. Why would it be? It doesn't exist)
(This entity is cut from Half-Life 2)
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{this is a|brush entity|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{this is a|brush entity|cut=1|nocat=1|game=Half-Life 2|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}
{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}

Revision as of 12:56, 26 January 2025

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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

trigger_super_armor is a cut brush entity available in Half-Life 2 Half-Life 2. This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.

C++ In code, it is represented by theCTriggerSuperArmorclass, defined in thetrigger_super_armor.cppfile.
Todo: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?