User:OktoBSD: Difference between revisions
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== {{String|en = Welcome}} == | == {{String|en = Welcome}} == | ||
I'm doing mapping for {{Source|4|nt=1}}. At the moment I have | I'm doing mapping for {{Source|4|nt=1}}. At the moment I have maps and projects for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of ray-tracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}} | ||
== {{String|en = Software}} == | == {{String|en = Software}} == |
Revision as of 06:01, 22 January 2025
Welcome
I'm doing mapping for Source Engine. At the moment I have maps and projects for games such as
Team Fortress 2,
Left 4 Dead 2,
Half-Life 2, as well as testing technologies of ray-tracing and selection of optimal parameters in the
Portal with RTX
Software
I'm currently mapping on an improved Hammer++ with the addition of
TeamSpen's Hammer Addons. I also do commissions on
Source Filmmaker.
For texture editing, I use
VTFEdit
Big fan and have a second retro computer with a Windows Vista
Why am I here?
I'm learning the Source engine, both its technical and visual components. Also, I want to try myself in the role of translating articles into Russian, if I have such an opportunity. First of all, I study syntax and rules of writing articles, all the nuances and moments.