User:OktoBSD: Difference between revisions
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I'm doing mapping for {{Source|4|nt=1}}. At the moment I have designs for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of raitracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}} | I'm doing mapping for {{Source|4|nt=1}}. At the moment I have designs for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of raitracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}} | ||
== {{String|en = Software | == {{String|en = Software}} == | ||
I'm currently mapping on an improved {{Hammer++|4|nt=4}} with the addition of {{TeamSpen's Hammer Addons|4|nt=4}}. I also do commissions on {{Source Filmmaker|4|nt=4}}. | I'm currently mapping on an improved {{Hammer++|4|nt=4}} with the addition of {{TeamSpen's Hammer Addons|4|nt=4}}. I also do commissions on {{Source Filmmaker|4|nt=4}}. | ||
For texture editing, I use {{Vtfedit|4|nt=4}} | For texture editing, I use {{Vtfedit|4|nt=4}} |
Revision as of 03:55, 21 January 2025
Welcome to my page in the Valve Developer Community
I'm doing mapping for Source Engine. At the moment I have designs for games such as
Team Fortress 2,
Left 4 Dead 2,
Half-Life 2, as well as testing technologies of raitracing and selection of optimal parameters in the
Portal with RTX
Software
I'm currently mapping on an improved Hammer++ with the addition of
TeamSpen's Hammer Addons. I also do commissions on
Source Filmmaker.
For texture editing, I use
VTFEdit