Cpu level: Difference between revisions
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Note:This console command is hidden by default (in Left 4 Dead 2), but can be changed using SourceMod, using
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{{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier, and used to adjust shader & particle details. | {{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier, and used to adjust shader & particle details. | ||
{{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar cpu_level}} or {{code|sm_cvar gpu_level}}.}} | {{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar cpu_level}} or {{code|sm_cvar gpu_level}}. | ||
This can be also changed through in-game video options. | |||
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{{todo|describe what else it affects}} | {{todo|describe what else it affects}} | ||
Revision as of 02:35, 7 January 2025
cpu_level / gpu_level is a console variable available in all
Source games since
Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details.
sm_cvar cpu_level or sm_cvar gpu_level.
This can be also changed through in-game video options.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
) - Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mincpulevel, "High" formaxcpulevel) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
) - Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mingpulevel, "Very High" formaxgpulevel) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for