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Func pushable (GoldSrc): Difference between revisions

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(-added class hierarchy)
(→‎Key Values: size kv doesn't work.)
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{{KV|Friction|intn=friction|float|The amount of friction in the brush.}}
{{KV|Friction|intn=friction|float|The amount of friction in the brush.}}
{{KV|Buoyancy|intn=buoyancy|float|The amount of buoyancy in the brush.}}
{{KV|Buoyancy|intn=buoyancy|float|The amount of buoyancy in the brush.}}
{{KV|Hull size|intn=size|choices|The size of the brushes' hull}}
{{KV|Hull size|intn=size|choices|deprecated=1|Supposed to control the size of the brushes' hull. Nonfunctional; will always use hull 2 if larger than 32x32, or hull 3 if 32x32 or smaller.}}
:{| class=standard-table
:{{codenote|Even if this KV is fixed, it would require an origin brush to work correctly.}}
! Value || Description
|-
| <code>0</code> || Point size
|-
| <code>1</code> || Player size
|-
| <code>2</code> || Big size
|-
| <code>3</code> || Player duck
|}
{{KV|Spawn on break|intn=spawnobject|string|What entity to spawn when this brush breaks.}}
{{KV|Spawn on break|intn=spawnobject|string|What entity to spawn when this brush breaks.}}
{{KV|Target on break|intn=target|target_destination|What entity to fire an input to when this brush breaks.}}
{{KV|Target on break|intn=target|target_destination|What entity to fire an input to when this brush breaks.}}

Revision as of 08:23, 4 January 2025

C++ Class hierarchy
CPushable
CBreakable
CBaseDelay
CBaseEntity
C++ func_break.cpp

func_pushable is a brush entity available in all GoldSrc GoldSrc games.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

A pushable brush object with very primitive physics.

Flags

Breakable : [128] - Allow the brush to be broken like func_breakable.

Key Values

Friction (friction) <float>
The amount of friction in the brush.
Buoyancy (buoyancy) <float>
The amount of buoyancy in the brush.
Hull size (size) <choices> Obsolete
Deprecated.
Supposed to control the size of the brushes' hull. Nonfunctional; will always use hull 2 if larger than 32x32, or hull 3 if 32x32 or smaller.
Cpp.pngCode:Even if this KV is fixed, it would require an origin brush to work correctly.
Spawn on break (spawnobject) <string>
What entity to spawn when this brush breaks.
Target on break (target) <targetname>
What entity to fire an input to when this brush breaks.
Explosion magnitude (explodemagnitude) <float>
How large should an explosion be when this brush breaks (if any)?
Material type (material) <choices>
What material this brush uses. Will affect what kind of gibs are produced.
Value Description
0 Glass
1 Wood
2 Metal
3 Flesh
4 Cinder block
5 Ceiling tile
6 Computer
7 Unbreakable glass
8 Rock
Gib model (gibmodel) <string>
Used to specify a custom model to use when this brush breaks.