Screenspace General: Difference between revisions
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| {{this is a|vertex shader|since=source 2007|name=screenspace_general}}{{confirm}} It is most commonly used to draw generic screenspace effects. | |||
| Unlike other shaders using {{code|screenspaceeffect}} as its [[Shader#Vertex shaders|vertex shader]], {{code|screenspace_general}} allows developers to easily access and modify its [[Shader#pixel shader|pixel shader]], 4 texture samplers and 4 shader register constants.{{clarify}} | |||
| {{ | |||
| This can be useful for quickly iterating and testing screen effects, without having to reload all shaders, or recompile stdshaders to define/modify parameters. | |||
| == Notable usage == | |||
| === dev/halo_add_to_screen === | |||
| Used by the [[TF2 Glow Effect (2013 SDK)]] to help create an outline around models using stencils. | |||
| It uses the {{code|haloaddoutline_ps20}} pixel shader to apply cheap blur. {{code|$C0_X}} controls the glow fade value (restricted to 1.0f in [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dce/mp/src/game/client/glow_outline_effect.cpp#L287-L289 code].) | |||
| {{todo|Test if changing {{code|$C0_X}} actually does what it says it is supposed to do.}} | |||
| == Parameters == | == Parameters == | ||
| {{todo| | {{todo|List parameters from {{file|screenspace_general|cpp}}}} | ||
| == Tools == | |||
| An SDK to easily create custom pixel shaders for any Source game is available here: [https://github.com/ficool2/sdk_screenspace_shaders ficool2/sdk_screenspace_shaders]. | |||
| {{note|Although not intended. This shader also correctly displays on brushes, [[info_overlay]]s, [[decal]]s, and models (requires [[$softwareskin]] 1 and [[$translucent]] 1)}} | |||
| {{todo|Is this sdk_screenspace_shaders exclusive?}} | |||
| [[Category:Shaders]] | [[Category:Shaders]] | ||
Revision as of 15:30, 26 December 2024

 
screenspace_general  is a   Vertex shader  available in all  Source games since
 Source games since  Source 2007.[confirm] It is most commonly used to draw generic screenspace effects.
 Source 2007.[confirm] It is most commonly used to draw generic screenspace effects.
Unlike other shaders using screenspaceeffect as its vertex shader, screenspace_general allows developers to easily access and modify its pixel shader, 4 texture samplers and 4 shader register constants.[Clarify]
This can be useful for quickly iterating and testing screen effects, without having to reload all shaders, or recompile stdshaders to define/modify parameters.
Notable usage
dev/halo_add_to_screen
Used by the TF2 Glow Effect (2013 SDK) to help create an outline around models using stencils.
It uses the haloaddoutline_ps20 pixel shader to apply cheap blur. $C0_X controls the glow fade value (restricted to 1.0f in code.)
$C0_X actually does what it says it is supposed to do.Parameters

screenspace_general.cppTools
An SDK to easily create custom pixel shaders for any Source game is available here: ficool2/sdk_screenspace_shaders.
 Note:Although not intended. This shader also correctly displays on brushes, info_overlays, decals, and models (requires $softwareskin 1 and $translucent 1)
Note:Although not intended. This shader also correctly displays on brushes, info_overlays, decals, and models (requires $softwareskin 1 and $translucent 1)























