Cpu level: Difference between revisions
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(Added that it's since Left 4 Dead) |
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{{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} {{todo|describe what else it affects}} | {{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier. {{todo|describe what else it affects}} | ||
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | ||
{{KV SystemLevelChoice|seealso=}} | {{KV SystemLevelChoice|seealso=}} | ||
== See also == | |||
* [[mat_dxlevel]] |
Revision as of 03:51, 26 December 2024


cpu_level / gpu_level
is a console variable available in all Source games since
Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for