Env cs place: Difference between revisions
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Tip:Displayed place name will only change when the player enters a new env_cs_place; that means that you only need to place it at the choke point of an area.
Confirm:All place names from CSGO work in
CS2
(bug) |
SirYodaJedi (talk | contribs) |
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{{ClassicConfirm|[[Counter-Strike: Global Offensive/Places for a Navigation Mesh|All place names from CSGO]] work in {{cs2|4|nt=0}}}} | {{ClassicConfirm|[[Counter-Strike: Global Offensive/Places for a Navigation Mesh|All place names from CSGO]] work in {{cs2|4|nt=0}}}} | ||
{{expand|title=Available names| | |||
{{Table| | {{Table| | ||
{{tr|style=position:sticky; z-index:10; top:0| | {{tr|style=position:sticky; z-index:10; top:0| | ||
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{{td| yellowhouse }} | {{td| yellowhouse }} | ||
{{td| Yellow House }} | {{td| Yellow House }} | ||
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}} | }} | ||
}} | }} |
Revision as of 15:01, 19 November 2024
env_cs_place | |
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Type | Mesh Entity |
Engine | ![]() |
Availability | ![]() |
env_cs_place
is a mesh entity available in Counter-Strike 2. It is used to set the place name that will be displayed on screen for the player

Keyvalues
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Place Name (place_name) <string>
- Place name, will get localized in game
- Clarify: What happens if you put a string not in the list?
List of place names


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