This article's documentation is for anything that uses the Source engine. Click here for more information.

$cbox: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (grammar)
Line 4: Line 4:
A model will be culled as soon as the clipping bounding box is no longer in view of the camera.
A model will be culled as soon as the clipping bounding box is no longer in view of the camera.


If the [[coordinates]] of the this clipping bounding box are all zero, <code>[[$bbox]]</code> is used instead.
If the [[coordinates]] of the clipping bounding box are all zero, <code>[[$bbox]]</code> is used instead.


==Syntax==
==Syntax==

Revision as of 20:14, 19 October 2024

English (en)中文 (zh)Translate (Translate)

$cbox is a QC command available in all Source Source games. It sets the clipping bounding box for the model. This box is used for the culling of models in the game for optimization.

A model will be culled as soon as the clipping bounding box is no longer in view of the camera.

If the coordinates of the clipping bounding box are all zero, $bbox is used instead.

Syntax

$cbox (min x) (min y) (min z) (max x) (max y) (max z)

See also