Trigger monsterjump (GoldSrc): Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV_Angles}} | {{KV_Angles}} | ||
{{KV|Master|master|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}} | {{KV|Master|intn=master|target_destination|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}} | ||
{{KV|Jump Speed|speed| | {{KV|Jump Speed|intn=speed|int|Speed of the jump in units per second.}} | ||
{{KV|Jump Height|height|The height of the jump in units.}} | {{KV|Jump Height|intn=height|int|The height of the jump in units.}} | ||
Revision as of 11:37, 5 October 2024
trigger_monsterjump is a point entity available in all
GoldSrc games.
This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Master (master) <targetname>
- The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- Jump Speed (speed) <integer>
- Speed of the jump in units per second.
- Jump Height (height) <integer>
- The height of the jump in units.