CPointEntity: Difference between revisions
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Risk of Confusion:Not the same thing as point entity which is determined by how entity is defined in FGD, and also the logic behind the name choice differs
C++ definitions from
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{{CD|CPointEntity|file1=1}} | {{CD|CPointEntity|file1=1}} | ||
CPointEntity is a code class in {{Source|4}}. | CPointEntity is a code class in {{Source|4}}. [[:Category:CPointEntity|Entities inheriting this class]] are never rendered as 3D models. | ||
{{Confusion|Not the same thing as [[point entity]] which is determined by how entity is defined in [[FGD]], and also the logic behind the name choice differs}} | {{Confusion|Not the same thing as [[point entity]] which is determined by how entity is defined in [[FGD]], and also the logic behind the name choice differs}} | ||
{{Linked entities|info_player_start|info_landmark|info_teleport_destination|info_target_helicopter_crash| info_hang_lighting}} | |||
== Keyvalue handling == | |||
} | {{KV|mins / maxs|intn=0||Prints warning to console about not being allowed to modify mins/maxs of point entity. | ||
< | :{{tip|Can be avoided by specifying # symbol. Example "mins#25 100 100 100". See keyvalue handling of [[CBaseEntity]] for more information about this.}} | ||
}} | |||
{{KV|<anything else>|intn=0|any|Handled by [[CBaseEntity]] KeyValue method.}} | |||
{{ | {{Class def section}} | ||
== See Also == | == See Also == | ||
* [[CServerOnlyPointEntity]] | * [[CServerOnlyPointEntity]] | ||
* [[CLogicalEntity]] |
Revision as of 08:52, 30 September 2024
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CPointEntity |
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CPointEntity is a code class in Source. Entities inheriting this class are never rendered as 3D models.

Entities linked to this class
Keyvalue handling
- mins / maxs
- Prints warning to console about not being allowed to modify mins/maxs of point entity.
Tip:Can be avoided by specifying # symbol. Example "mins#25 100 100 100". See keyvalue handling of CBaseEntity for more information about this.
- <anything else> <any>
- Handled by CBaseEntity KeyValue method.
C++ definitions from
Source 2013 Multiplayer [edit]
baseentity.h
class CPointEntity : public CBaseEntity
{
public:
DECLARE_CLASS( CPointEntity, CBaseEntity );
void Spawn( void );
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
virtual bool KeyValue( const char *szKeyName, const char *szValue );
private:
};
baseentity.cpp
bool CPointEntity::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "mins" ) || FStrEq( szKeyName, "maxs" ) )
{
Warning("Warning! Can't specify mins/maxs for point entities! (%s)\n", GetClassname() );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
subs.cpp
void CPointEntity::Spawn( void )
{
SetSolid( SOLID_NONE );
// UTIL_SetSize(this, vec3_origin, vec3_origin);
}