CBaseCombatWeapon: Difference between revisions
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Gameplayer (talk | contribs) (Created page with "{{CD|CBaseCombatWeapon|base=CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/basecombatweapon_shared.cpp basecombatweapon_...") |
m ("Just lay your CCombatWeapons down and walk away.") |
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{{CD|CBaseCombatWeapon|base=CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/basecombatweapon_shared.cpp basecombatweapon_shared.cpp]}} | {{CD|CBaseCombatWeapon|base=CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/basecombatweapon_shared.cpp basecombatweapon_shared.cpp]}} | ||
<code>{{PAGENAME}}</code> is the class base used for various weapons in {{Source|2}} games. | |||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 01:37, 26 September 2024
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CBaseCombatWeapon |
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CBaseCombatWeapon
is the class base used for various weapons in Source games.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.