Game text tf: Difference between revisions
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Warning:Don't use quotation characters (") in the "Text Message" field (not even \" characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you can use two single quotes ('') or detailed quotes (“ and ”).
Warning:This entity will not display when using the TF2 minimal HUD. Use a game_text or an env_screenoverlay entity if you have vital information to display.
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{{LanguageBar}} {{TF2 topicon}} | |||
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{{this is a|point entity|name=game_text_tf|game=Team Fortress 2}} Similar to {{ent|game_text}}, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be [[VGUI_Documentation#Localization|localized]]. | |||
{{Warning|Don't use quotation characters (<tt>"</tt>) in the "Text Message" field (not even <tt>\"</tt> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you can use two single quotes (<tt><nowiki>''</nowiki></tt>) or detailed quotes (<tt>“</tt> and <tt>”</tt>).}} | {{Warning|Don't use quotation characters (<tt>"</tt>) in the "Text Message" field (not even <tt>\"</tt> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you can use two single quotes (<tt><nowiki>''</nowiki></tt>) or detailed quotes (<tt>“</tt> and <tt>”</tt>).}} | ||
{{Warning|This entity will not display when using the TF2 minimal HUD. Use a {{Ent|game_text}} or an {{ent|env_screenoverlay}} entity if you have vital information to display.}} | {{Warning|This entity will not display when using the TF2 minimal HUD. Use a {{Ent|game_text}} or an {{ent|env_screenoverlay}} entity if you have vital information to display.}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Message Text|intn=message|string|Message to display onscreen.}} | {{KV|Message Text|intn=message|string|Message to display onscreen.}} | ||
{{KV|Icon|intn=icon|string|HUD icon (from <tt>scripts/mod_textures.txt</tt>) to display. Be aware that only entries with "file" or "font" will display, entries with "dfile" do not display.}} | {{KV|Icon|intn=icon|string|HUD icon (from <tt>scripts/mod_textures.txt</tt>) to display. Be aware that only entries with "file" or "font" will display, entries with "dfile" do not display.}} | ||
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:* 2 : Red | :* 2 : Red | ||
:* 3 : Blue | :* 3 : Blue | ||
== | == Inputs == | ||
{{ | {{I|Display|Display the message text.}} |
Revision as of 13:00, 25 September 2024



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game_text_tf
is a point entity available in Team Fortress 2. Similar to game_text, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be localized.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Message Text (message) <string>
- Message to display onscreen.
- Icon (icon) <string>
- HUD icon (from scripts/mod_textures.txt) to display. Be aware that only entries with "file" or "font" will display, entries with "dfile" do not display.
Some Default Icons
- whiteAdditive: Additive White
- plus_sign: "+"
- minus_sign: "−"
- dollar_sign: "$"
- health_icon: Health Icon
- timer_icon: Timer Icon
- shield: Shield
- number_0: "0"
- number_1: "1"
- number_2: "2"
- number_3: "3"
- number_4: "4"
- number_5: "5"
- number_6: "6"
- number_7: "7"
- number_8: "8"
- number_9: "9"
- Audience (display_to_team) <choices>
- Filters which team(s) will see this message.
- 0 : Everyone
- 2 : Red Team Only
- 3 : Blue Team Only
- Background Panel Color (background) <choices>
- Color of the text panel.
- 0 : Grey
- 2 : Red
- 3 : Blue
Inputs
- Display
- Display the message text.