Game text tf: Difference between revisions
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Warning:Don't use quotation characters (") in the "Text Message" field (not even \" characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you can use two single quotes ('') or detailed quotes (“ and ”).
Warning:This entity will not display when using the TF2 minimal HUD. Use a game_text or an env_screenoverlay entity if you have vital information to display.
m (That doesn't seem to be the case, maybe it was in the past, but upon testing, as mentioned on the note about where to find the textures, those simply do not work with it. It does work for the kill feed, but not here.) |
mNo edit summary |
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Line 26: | Line 26: | ||
*number_8: "8" | *number_8: "8" | ||
*number_9: "9" | *number_9: "9" | ||
}} | |||
{{KV|Audience|intn=display_to_team|choices|Filters which team(s) will see this message.}} | {{KV|Audience|intn=display_to_team|choices|Filters which team(s) will see this message.}} | ||
:* 0 : Everyone | :* 0 : Everyone |
Revision as of 12:58, 25 September 2024

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game_text_tf
is a point entity available in Team Fortress 2. Similar to game_text, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be localized.


Keyvalues
- Message Text (message) <string>
- Message to display onscreen.
- Icon (icon) <string>
- HUD icon (from scripts/mod_textures.txt, only entries with "file" or "font" will display, entries with "dfile" do not work) to display.
Some Default Icons
- whiteAdditive: Additive White
- plus_sign: "+"
- minus_sign: "−"
- dollar_sign: "$"
- health_icon: Health Icon
- timer_icon: Timer Icon
- shield: Shield
- number_0: "0"
- number_1: "1"
- number_2: "2"
- number_3: "3"
- number_4: "4"
- number_5: "5"
- number_6: "6"
- number_7: "7"
- number_8: "8"
- number_9: "9"
- Audience (display_to_team) <choices>
- Filters which team(s) will see this message.
- 0 : Everyone
- 2 : Red Team Only
- 3 : Blue Team Only
- Background Panel Color (background) <choices>
- Color of the text panel.
- 0 : Grey
- 2 : Red
- 3 : Blue
Inputs
- Display
- Display the message text.