Template:KV BaseVehicle: Difference between revisions
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:** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{#if: {{{all|}}} | | :** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{#if: {{{all|}}} | | ||
:** {{p2|2.bold}} only<nowiki>:</nowiki> | :** {{p2|2.bold}} only<nowiki>:</nowiki> | ||
:** <code>player_ending.txt</code> | :** <code>player_ending.txt</code> | ||
:** <code>player_down.txt</code> | :** <code>player_down.txt</code> | ||
:** <code>br_player_look.txt</code> | :** <code>br_player_look.txt</code> | ||
:** <code>br_player_view.txt</code> | :** <code>br_player_view.txt</code> }} | ||
:* There is also <code>reference_vehicle.txt</code>, which you can modify to make your own vehicle or use as-is. | :* There is also <code>reference_vehicle.txt</code>, which you can modify to make your own vehicle or use as-is. | ||
:* {{ent|prop_vehicle_sin}}: <code>sincar.txt</code> / <code>sincar_pit.txt</code> {{only|{{sineps}}}} | :* {{ent|prop_vehicle_sin}}: <code>sincar.txt</code> / <code>sincar_pit.txt</code> {{only|{{sineps}}}} |
Latest revision as of 22:42, 17 September 2024
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?