Template:KV BaseVehicle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added Postal 3 Segway.)
(Looks cleaner.)
Line 7: Line 7:
:* {{ent|prop_vehicle_jeep}}: <code>jalopy.txt</code> {{only|{{ep2}}}} / <code>jeep_test.txt</code>
:* {{ent|prop_vehicle_jeep}}: <code>jalopy.txt</code> {{only|{{ep2}}}} / <code>jeep_test.txt</code>
:* {{ent|prop_vehicle_choreo_generic}}:  
:* {{ent|prop_vehicle_choreo_generic}}:  
:** <code>choreo_vehicle.txt</code> {{only|{{ep1}}}}
:** {{hl2ep1|2.bold}} only<nowiki>:</nowiki>
:** <code>choreo_vehicle_ep1_dogintro.txt</code> {{only|{{ep1}}}}
:** <code>choreo_vehicle.txt</code>
:** <code>choreo_vehicle_ep2_barn1.txt</code> {{only|{{ep2}}}}
:** <code>choreo_vehicle_ep1_dogintro.txt</code>
:** <code>choreo_vehicle_ep2_hangar.txt</code> {{only|{{ep2}}}}
:** {{hl2ep2|2.bold}} only<nowiki>:</nowiki>
:** <code>choreo_vehicle_ep2_intro.txt</code> {{only|{{ep2}}}}
:** <code>choreo_vehicle_ep2_barn1.txt</code>
:** <code>choreo_vehicle_ep2_Outland_02.txt</code> {{only|{{ep2}}}}
:** <code>choreo_vehicle_ep2_hangar.txt</code>
:** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{only|{{ep2}}}}{{#if: {{{all|}}} |
:** <code>choreo_vehicle_ep2_intro.txt</code>
:** <code>choreo_vehicle_ep2_Outland_02.txt</code>
:** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{#if: {{{all|}}} |
:** {{p2|2.bold}} only<nowiki>:</nowiki>
:** <code>player_ending.txt</code> {{only|{{portal2}}}}
:** <code>player_ending.txt</code> {{only|{{portal2}}}}
:** <code>player_down.txt</code> {{only|{{portal2}}}}
:** <code>player_down.txt</code> {{only|{{portal2}}}}

Revision as of 22:42, 17 September 2024

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?