List of default AI relationships/table: Difference between revisions
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This is a visual table of the [[list of default AI relationships]]. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit [[#Abbreviations key|abbreviations key]] follows the table (or hold your mouse cursor over the abbreviation to see the full form as a tool tip). | This is a visual table of the [[list of default AI relationships]]. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit [[#Abbreviations key|abbreviations key]] follows the table (or hold your mouse cursor over the abbreviation to see the full form as a tool tip). | ||
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{| border="1" | {| border="1" | ||
! scope="col" | | ! scope="col" | | ||
! scope="col" title="CLASS_ANTLION" | | ! scope="col" title="CLASS_ANTLION" | Antlion | ||
! scope="col" title="CLASS_BARNACLE" | | ! scope="col" title="CLASS_BARNACLE" | Barnacle | ||
! scope="col" title="CLASS_BULLSEYE" | | ! scope="col" title="CLASS_BULLSEYE" | Bullseye | ||
! scope="col" title="CLASS_CITIZEN_PASSIVE" | | ! scope="col" title="CLASS_CITIZEN_PASSIVE" | Citizen | ||
! scope="col" title="CLASS_CITIZEN_REBEL" | | ! scope="col" title="CLASS_CITIZEN_REBEL" | Rebel | ||
! scope="col" title="CLASS_COMBINE" | | ! scope="col" title="CLASS_COMBINE" | Combine | ||
! scope="col" title="CLASS_COMBINE_GUNSHIP" | | ! scope="col" title="CLASS_COMBINE_GUNSHIP" | Gunship | ||
! scope="col" title="CLASS_CONSCRIPT" | | ! scope="col" title="CLASS_CONSCRIPT" | Conscript | ||
! scope="col" title="CLASS_FLARE" | | ! scope="col" title="CLASS_FLARE" | Flare | ||
! scope="col" title="CLASS_HEADCRAB" | | ! scope="col" title="CLASS_HEADCRAB" | Headcrab | ||
! scope="col" title="CLASS_MANHACK" | MAN | ! scope="col" title="CLASS_MANHACK" | MAN | ||
! scope="col" title="CLASS_METROPOLICE" | MET | ! scope="col" title="CLASS_METROPOLICE" | MET | ||
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|- | |- | ||
! scope="row" title="CLASS_BULLSEYE" | BUL | ! scope="row" title="CLASS_BULLSEYE" | BUL | ||
| style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_ANTLION" | | | style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_ANTLION" | | ||
| style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_BARNACLE" | 0 | | style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_BARNACLE" | 0 | ||
| style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_BULLSEYE" | 0 | | style="background-color: #FFFF00" title="CLASS_BULLSEYE is neutral towards CLASS_BULLSEYE" | 0 | ||
Revision as of 11:51, 2 October 2006
This is a visual table of the list of default AI relationships. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit abbreviations key follows the table (or hold your mouse cursor over the abbreviation to see the full form as a tool tip). The table is in order by the list's left column. The color represents the relation, and the inner value represents priority.
Relation color key:
| Neutral | |
| Like | |
| Hate | |
| Fears |
| Antlion | Barnacle | Bullseye | Citizen | Rebel | Combine | Gunship | Conscript | Flare | Headcrab | MAN | MET | MIL | MIS | NON | PLA | ALL | VIT | SCA | STA | VOR | ZOM | PRO | FAU | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ANT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| BAR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| BUL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| PAS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| REB | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| COM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| GUN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| CON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| FLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| HEA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MAN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MET | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MIL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MIS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| NON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| ALL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| VIT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| SCA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| STA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| VOR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| ZOM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PRO | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| FAU | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abbreviations key
| Symbol | Class | Description |
|---|---|---|
| ANT | CLASS_ANTLION | npc_antlion |
| BAR | CLASS_BARNACLE | npc_barnacle |
| BUL | CLASS_BULLSEYE | npc_bullseye |
| PAS | CLASS_CITIZEN_PASSIVE | npc_citizen |
| REB | CLASS_CITIZEN_REBEL | npc_citizen |
| COM | CLASS_COMBINE | npc_combine_s |
| GUN | CLASS_COMBINE_GUNSHIP | npc_combinegunship |
| CON | CLASS_CONSCRIPT | No entities are of this class. |
| FLA | CLASS_FLARE | CFlare
|
| HEA | CLASS_HEADCRAB | npc_headcrab |
| MAN | CLASS_MANHACK | npc_manhack |
| MET | CLASS_METROPOLICE | npc_metropolice |
| MIL | CLASS_MILITARY | npc_spotlight; npc_combine_camera when enabled; entities derived from CBaseTurret unless overridden.
|
| MIS | CLASS_MISSILE | Probably something from npc_launcher or possibly weapon_rpg |
| NON | CLASS_NONE | Hidden or disabled NPCs (such as closed turrets or burried headcrabs); npc_enemyfinders without squads; npc_strider being carried by an dropship; npc_furniture; npc_zombie while slumped; npc_launcher; defaults for virtual Classify method of CBaseEntity; npc_missiledefense; npc_breen; and, npc_vehicledriver when HL2_DLL is not defined.
|
| PLA | CLASS_PLAYER | |
| ALL | CLASS_PLAYER_ALLY | |
| VIT | CLASS_PLAYER_ALLY_VITAL | Any named NPC except Breen, Laszlo, or Sandy |
| SCA | CLASS_SCANNER | npc_cscanner |
| STA | CLASS_STALKER | npc_stalker |
| VOR | CLASS_VORTIGAUNT | npc_vortigaunt |
| ZOM | CLASS_ZOMBIE | npc_zombie |
| PRO | CLASS_PROTOSNIPER | npc_sniper |
| FAU | CLASS_EARTH_FAUNA | npc_crow, npc_pigeon, and npc_seagull |