Weapon crowbar (GoldSrc): Difference between revisions
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[[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | [[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]] | ||
{{CD|CCrowbar|goldsrc=1}} | {{CD|CCrowbar|goldsrc=1}} | ||
{{this is a|point entity|name=weapon_crowbar|game=Half-Life | {{this is a|point entity|name=weapon_crowbar|game=Half-Life 1 series}} | ||
Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected. | Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected. | ||
Latest revision as of 12:13, 11 September 2024
| CCrowbar |
weapon_crowbar is a point entity available in
Half-Life 1 series.
Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
