Template:Hl1 kv zhlt: Difference between revisions
Jump to navigation
Jump to search
Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
SirYodaJedi (talk | contribs) (Some ewt keys) |
SirYodaJedi (talk | contribs) mNo edit summary |
||
| Line 36: | Line 36: | ||
{{KV|Shadow world only|intn=_shadowworldonly|boolean|Only cast shadows on world, not [[model]]s.}} | {{KV|Shadow world only|intn=_shadowworldonly|boolean|Only cast shadows on world, not [[model]]s.}} | ||
{{KV|Smooth shading|intn=_phong|boolean|Enable smooth shading between faces which are less than _phong_angle. }} | {{KV|Smooth shading|intn=_phong|boolean|Enable smooth shading between faces which are less than _phong_angle. }} | ||
{{KV|Autosmoothing angle|intn=_phong_angle|Angle to smooth; default 89. Set to 44 to match [[QRAD]] [[HLRAD]] defaults.}} | {{KV|Autosmoothing angle|intn=_phong_angle|integer|Angle to smooth; default 89. Set to 44 to match [[QRAD]] [[HLRAD]] defaults.}} | ||
{{KV|Maximum light level|intn=_maxlight|normal}} | {{KV|Maximum light level|intn=_maxlight|normal}} | ||
{{KV|Minlight color|intn=_mincolor, _minlight_color|color1|Color of _minlight. Also accepts [[color255]], provided at least one value is greater than 1.}} | {{KV|Minlight color|intn=_mincolor, _minlight_color|color1|Color of _minlight. Also accepts [[color255]], provided at least one value is greater than 1.}} | ||
Revision as of 13:27, 10 September 2024
Todo:
- There are a few missing KVs….
- ericw-tools KVs which apply here; put it in an {{expand}} box like the ZHLT one here.
- Don't bother documenting _switchableshadow; this doesn't work in most games, unlike VHLT's light_shadow, since usually only lights can change lightstyles.
- Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT.
- Minimum light level (_minlight) <normal>
|
|